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Dog Town: Core Rules
Dog Town offers the gamer the ultimate crime experience, 294 pages of pure punk role-playing in a completely non-linear, fully realized Grand Theft Auto style gaming environment themed with over a 100 quality illustrations and ten criminal types, from lowly runners to feared enforcers. Fast and funky with an attention to the detail of crime and sounds of the street, the ghetto lives and breathes with its own violent and cruel rhythm. Action is powered by the gore packed Split System, and is largely player driven, with moves made against this desperate backdrop, and around all the other punks, gangsters and whackos that are out there hustling and terrorizing like the players. In the world of crime it's dog eat dog.
Print: $12.85
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Dog Town: Stray Bullets
Dog Town: Stray Bullets is a magazine style supplement to boost your Dog Town game. It contains:
* Additional Talents and Vices.
* Three new criminal types in The Extortionist, The Rat and The Wheelman.
Two organized crime groups - The Black Mafia and "The Old Man" Eddie Malloy.
* Exciting new rules on playing with Luck.
* Dozens of additional Skill Specializations.
* A new fighting style and critical chart -Thai Boxing.
* New combat rules and weapons to rumble with.
* Two brutal mini-adventures - Junkie Stomp and Home Invasion.
* Gun laws, gun crime, gun tips and more guns.
* G.T.A. - all you need to know about boosting cars, making them legit, keeping them on the road and suping them up as getaway cars.
* An extended price list from the time covering simple sporting goods to luxury homes.
Print: $7.10
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Dog Town: The Missing Mafioso
Thomas Ormenti is missing. To bad ! you say, except that he is the son of powerful Gurino Family Capo "Florida" Phil Ormenti and it is your crew that gets a call to help find him. The rewards for locating him could be substantial, the consequences of failure or refusal potentially fatal. Whatever the outcome dealing with the Mafia and its politics is never easy.
The Missing Mafioso is a fast paced adventure for the Dog Town the Roleplaying Game of crime, money and violence.
Outrun bounty hunters hot on your heels.
Tangle with a Columbian Drug Cartel.
Get dangerously mixed up with the Mafia.
Avoid getting pinched by the cops.
Follow the trail and find the Missing Mafioso.
This book contains 20 NPC's and 4 pre-generated player criminals. It can be played solo or as a three to four player game.
This product is fully book marked.
This game contains strong language and requires Dog Town: Core Rules to play.
Print: $6.65
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Dog Town: The Felon's Handbook
97 pages of crimes and their inner workings, their profits and their dangers. From hijacking and home invasion to arson and sports betting, how real gangsters committed the crime and avoided the time. Includes also a catalog of tools every criminal needs when on the make and take from skeleton keys to police scanners, as well as the tips to stay well clear of bars and bullets. Narcotics is a chapter devoted to drug dealing detailing distribution methods, markets, sales techniques, effects, doses, weights and prices of heroin, cocaine, methamphetamine, pcp, cannabis, steroids, quaaludes and alcohol. Pharmaceutical substitutes, addiction and drug cocktails are also covered. Criminal Gangs is a run down of some of the more prominent criminal organizations to be found in Dog Town. Street gangs, the Mafia, Jamaican Posses's and The Pagan Motorcycle Club are featured and their rituals, rules, criminal interests and behavior are listed.
Print: $7.93
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